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Why it Works?

Self-control strategies are cognitive and behavioral skills used by individuals to maintain self-motivation and achieve personal goals. Initially the skills may be learned from a therapist, text, or self-help book. However, the individual is responsible for using these skills in real-life situations to produce the desired changes.

There are many varieties of self-control strategies. Other terms for self-control strategies are behavioral self-control training, cognitive self-regulation, and self-management techniques. In recent years, the term "self-management" has replaced "self-control," because self-control implies changing behavior through sheer willpower. Self-management, on the other hand, involves becoming aware of the natural processes that affect a particular behavior and consciously altering those processes, resulting in the desired behavior change.


Most people who decide to use self-control strategies are dissatisfied with a certain aspect of their lives. For example, they may feel they smoke too much, exercise too little, or have difficulty controlling anger. Self-control strategies are useful for a wide range of concerns, including medical (such as diabetes, chronic pain, asthma, arthritis, incontinence, or obesity ), addictions (such as drug and alcohol abuse, smoking, gambling, or eating disorders), occupational (such as study habits, organizational skills, or job productivity), and psychological (such as stress , anxiety, depression, excessive anger, hyperactivity, or shyness). If symptoms are severe, self-control strategies may be used in conjunction with other therapies, but should not be the only form of treatment.

The goal of self-control strategies is to reduce behavioral deficiencies or behavioral excesses. Behavioral deficiencies occur when an individual does not engage in a positive, desirable behavior frequently enough. The result is a missed future benefit. For example, a student who rarely studies may not graduate. Behavioral excesses occur when an individual engages in negative, undesirable behavior too often. This results in a negative future consequence. For example, a person who smokes may develop lung cancer.

In the case of behavioral deficiencies, one may fail to engage in a desirable behavior because it does not provide immediate gratification. With behavioral excesses, there is usually some type of immediate gratification and no immediate negative consequence. Self-control strategies help individuals to become aware of their own patterns of behavior and to alter those patterns (usually by creating artificial rewards or punishments) so that the behavior will be more or less likely to occur.


Theoretical bases for self-control strategies

Self-control strategies are based primarily on the social cognitive theory of Albert Bandura. According to Bandura, one's behavior is influenced by a variety of factors, including one's own thoughts and beliefs, and elements in the environment. Bandura proposed that certain beliefs, self-efficacy and outcome expectancies, are important factors in determining which behaviors an individual will attempt, and how motivated the individual will be when engaging in those behaviors. Self-efficacy is one's belief about how well he or she can perform a given task, regardless of that person's actual ability. Outcome expectancies are what the person believes will happen as a result of engaging in a certain behavior. If self-efficacy and outcome expectancies are inaccurate, the individual may experience behavioral deficits or excesses.

Donald Meichenbaum developed the idea of self-instructional training, which is a major part of self-control strategies. Meichenbaum believed that learning to control behavior begins in childhood, based on parental instruction. Children eventually control their own behavior by mentally repeating the instructions of their parents. These internal instructions may be positive or negative. Self-instructional training teaches individuals to become aware of their self-statements, evaluate whether these self-statements are helpful or hindering, and replace maladaptive self-statements with adaptive ones.

Frederick Kanfer suggested that individuals achieve self-control by using a feedback loop consisting of continuous monitoring, evaluating, and reinforcing of their own behavior. This loop occurs naturally in everyone. However, the loop can be maladaptive if (a) only negative factors are noticed and positive factors are ignored during the monitoring phase, (b) standards are unrealistic during the evaluation phase, or (c) responsibility is accepted for negative behaviors but not for positive behaviors during the reinforcement phase. Self-control strategies help individuals to be aware of these phases and to make the appropriate changes in monitoring, evaluation, and reinforcement.

Development of a self-control program

Self-control strategies are often taught in treatment centers, group or individual therapies, schools, or vocational settings. However, self-control programs may also be designed without the help of a professional, especially if the problem being addressed is not severe. The use of professionals, at least initially, may increase the likelihood that the program will succeed. Following are the necessary steps for creating a self-control program:

  • Making a commitment. A plan cannot succeed unless one is committed to following through. Ways of increasing commitment level include listing the benefits of adhering to the program, telling others about one's intentions, posting written reminders of commitments around one's home, putting a significant amount of time and energy into designing the program, and planning ways to deal with obstacles ahead of time.
  • Identifying the problem. The behavior in need of change is referred to as the target behavior or the controlled behavior. A precise definition of the target behavior is a crucial first step. This is usually done by keeping detailed records about when, where, and how the behavior occurs for one to two weeks. The record-keeping should also focus on other competing behaviors that may be interfering with the target behavior. For example, for a person who is trying to cut down on calorie consumption, a competing behavior would be eating high-calorie snack foods. It is important to note the antecedents and consequences of the target and competing behaviors; in other words, what typically occurs immediately before (antecedents) and after (consequences) these behaviors? The antecedents and consequences are factors that influence the occurrence of the behavior. Sometimes just the process of record-keeping alters the target behavior by increasing the individual's awareness of what he or she is doing.
  • Setting a goal. Once the target behavior has been defined, the individual must decide in what way that behavior should be changed. The goal should be specific so that future progress can be measured. This may entail listing circumstances or behaviors that must be present, as well as to what degree they must be present, in order for a goal to be achieved. For example, a goal to "reduce hyperactivity" in a grade-school student is vague. "Remaining in seat for seven out of fourteen half-hour periods daily" is much more specific. Indicating a time frame in which the goal can realistically be achieved is also recommended. Goals should be realistic. It is better to set a small goal and progress to bigger goals than to set a big goal and become quickly discouraged.
  • Applying self-control strategies. The self-control strategies are known as controlling behaviors. Choice of strategies will depend on the target behavior. Types of strategies are discussed later.
  • Self-monitoring. While using the self-control strategies, one should continue to keep records regarding the occurrence of the target behavior. Keeping written records is essential for determining if the strategies are effective. If one is gradually meeting the goal requirements, the strategies can be assumed effective. If little progress towards the goal is evident, either the strategies are being used incorrectly, or the strategies are ineffective and should be changed. Self-monitoring can be done informally (for instance, by making notes on an index card) or formally (by using pre-designed data sheets). In any case, self-monitoring should gather the necessary information, but should not become too lengthy or complex. The individual will lose motivation to continue monitoring if the procedures are overly time-consuming or inconvenient.
  • Making revisions as necessary. Based on the information gathered during self-monitoring, the individual decides if changes in the plan are necessary. One advantage of self-control programs is that the individual chooses the strategies that will work best for him or her. This freedom of choice increases the likelihood that the individual will adhere to the program. Therefore, self-control programs should always be flexible and adaptable.

Types of self-control strategies

Self-control strategies can be grouped into three broad categories:

ENVIRONMENTAL STRATEGIES. Environmental strategies involve changing times, places, or situations where one experiences problematic behavior. Examples include:

  • changing the group of people with whom one socializes
  • avoiding situations or settings where an undesirable behavior is more likely to occur
  • changing the time of day for participating in a desirable behavior to a time when one will be more productive or successful

BEHAVIORAL STRATEGIES. Behavioral strategies involve changing the antecedents or consequences of a behavior. Examples include:

  • increasing social support by asking others to work towards the same or a similar goal
  • placing visual cues or reminders about one's goal in one's daily environment
  • developing reinforcers (rewards) for engaging in desirable behaviors or punishers for engaging in undesirable behaviors
  • eliminating naturally occurring reinforcers for undesirable behavior
  • engaging in alternative, positive behaviors when one is inclined to engage in an undesirable behavior
  • creating ways to make a desirable behavior more enjoyable or convenient
  • scheduling a specific time to engage in a desirable behavior
  • writing a behavioral contract to hold oneself accountable for carrying out the self-control program

COGNITIVE STRATEGIES. Cognitive strategies involve changing one's thoughts or beliefs about a particular behavior. Examples include:

  • using self-instructions to cue oneself about what to do and how to do it
  • using self-praise to commend oneself for engaging in a desirable behavior
  • thinking about the benefits of reaching one's goal
  • imagining oneself successfully achieving a goal or using imagery to distract oneself from engaging in an undesirable behavior
  • substituting positive self-statements for unproductive, negative self-statements

In a therapeutic setting, self-control strategies are usually taught in weekly group sessions over a period of several weeks. The sessions typically include an educational lecture regarding a specific strategy, group discussion of how the strategy should be applied and how to cope with potential obstacles (relapse prevention), role-plays or rehearsal of the strategy, a review of the session, and a homework assignment for further practice. Sessions usually focus on one type of strategy at a time. Preferably, an individual should master one strategy before attempting another. After the series of training sessions are complete, the individual is responsible for implementing the strategies in daily life.


Relapse is a concern in any therapeutic situation. Current research suggests that individuals are more likely to continue using newly learned self-control strategies if they have periodic follow-up contact with a professional or other designated person. The contact serves at least three purposes: (1) a source of accountability, (2) review of strategy use to ensure proper application, and(3) discussion of problematic situations and development of plans to overcome these situations.


Self-control strategies are especially prone to short-circuiting of contingencies. This refers to the tendency for individuals to partake of reinforcers at inappropriate occasions, or to avoid punishers designated in their plan. If contingencies are short-circuited, the desired behavior change is unlikely to occur.

Relapse is another risk involved in self-control strategies. Causes of relapse include: (a) a poorly defined target behavior (progress cannot be recognized); (b) unrealistic or long-term goals without immediate sources of reinforcement; (c) failure to anticipate and plan for obstacles to goal-achievement; (d) overreaction to occasional setbacks; (e) negative self-talk, especially when one feels goals are not being satisfactorily met; (f) failure to use desirable or frequent reinforcers; (g) ineffective consequences for undesirable behavior; and (h) an inaccurate or unnecessarily complex monitoring system.

Normal results

Ideally individuals will use self-control strategies independently in their everyday surroundings to meet their designated goal. They will decrease behavioral deficiencies and excesses, engaging in desirable behaviors more often, or engaging in undesirable behaviors less frequently or not at all.

Abnormal results

If the self-control strategies are ineffective or used improperly, individuals may show no changes or increases in behavioral deficiencies or excesses.

Read more:


DisciplineXgames Adherence Competitions FAQs


Q. What is an Adherence competition?

A. Adherence competitions focus primarily on how long you can maintain your goals. Players compete to see who can to stay the course with their chosen behaviour for longer than others in their game . eg 5000 steps per week.

Q. How long does a competition last?

A. The competitions are typically run indefinitely, as the aim of this type of intervention is to instil a new lifestyle habit through competition. For some games like weight loss a defined end period can be chosen, eg loose 5% in 6 months.

 Q How often are you assessed?

A. There is a weekly review period starting from Monday to Sunday, which is the period of time you have available to complete your minimum commitments.

Q. When can I join a competition?

A. Competitions always begin on a Monday but you can join any day of the week preceding the next Monday in a practice capacity.

Q. Who can organise a competition?

A. Anyone can organize a competition and invite friends and family members to participate.

Q. How do I invite people to join my competition?

A. You can invite your friends and family to join your DisciplineXgames challenge from your dashboard. Invitations are sent to potential participants via email.

Q. Can I do a competition on my own?

A. Yes you can compete against yourself if you prefer, but we encourage competition against others as we have found that users who do compete with friends and family are 3x more likely to achieve their goals. Plus, if you win your challenge in a group you may win some additional cash. If you do it alone there is no additional cash to win other than your own competition entry fee.


Q. If I don’t have people to join my competition how can I participate with others?

A. We offer public competitions for people with similar goals. Anyone can join one of these competitions, by using the ‘Find a Team’ search function on the homepage.  

Q. What happens if I need to drop out of a challenge that I’ve joined or started?

A. We understand that sometimes things come up, but do remember these types of games are designed to see if you can balance the competing interests in your life. As your entry fee is used to pay for the prizes of those who maintain their goals for long than you, you can’t drop out mid-competition without a 51% agreement from other players in the game. Theirs a poll voting function in each of the games which helps you manage an exist should you need to, however it totally at the discretion of the others in your games, so choose your opponents wisely.


Q: What if I want to permanently delete my account?

A: Please email us at and we will handle the request. It would be great if you could let us know why you want to leave so we can learn how to make it better.


DisciplineXgames Competition Entry Fee FAQs


Q. What is a competition entry fee?

A. The fee charged to all players who join a cash prize competition game, this is use to cover the cost of running the platform and fund the cash prizes.

Q. What is the minimum that I can charge for players to join a game?

A. You don't have to play for money, but if you do the lowest competition entry fee amount is £5. If you are invited to join a friend’s competition then you will need to pay the amount that they have set.

Q. What happens if I win my competition?

A. If you win, you keep your competition entry fee and win a share of the cash prize pot if you are doing the competition with others.

Q. Is it winner-takes-all?

A. No, It’s a tournament structure, so everyone who stays in the competition wins a share of the available forfeiture pot at the end of each week.

Q. What happens if I lose my competition?

A. If you lose you forfeit your competition entry fee money and the winners in your competition share the pot.

Q. Does DisciplineXgames take a share of the winnings?

A. DisciplineXgames takes 17% of the pot to cover it’s expenses to run the competitions, maintain and improve the software and pay banking and credit card fees. 

Q. What happens if everyone in the team meets their goal and wins the challenge?

A. Everyone receives their original entry fee money back minus 17%.

Q. How do I redeem my DisciplineXgames winnings?

A. You can redeem your DisciplineXgames winnings by transferring them to your bank account once you have at least £25 in your balance. We set this amount to ensure that we can cover the fees we need to pay banks to transfer money.

Q. Do you support international credit cards and bank accounts?

A. We do support international credit cards but not yet bank accounts. We can currently handle transactions in US, Euro and GBP – meaning there may be fees from your bank on currency conversion if you choose to use another currency. We are looking to increase our international currency support in the future as well as to support international bank accounts. 

DisciplineXgames Platform & App Tracker FAQs


Q: What Device and Apps do you support?

A.     We support an ever growing array of apps and device, which is changing daily. The best place to see our full list of tested Service Partner is on the home page

Q: How do I sync my device or app to the DisciplineXgames platform?

A.     You’ll be prompted through a series of steps when you accept a competition invite. You can also do this through your Dashboard > Profile > My Apps & Devices

Q: What should I do if my gadget is not syncing?

A: First open your gadget or apps account to make sure you are seeing the latest information there and you have synced recently. Allow for 15 mins to lapse to allow for the DisciplineXgames server to collect the latest data form your gadget or app providers server. If you still don’t see the data in DisciplineXgames go to your Profile > Connect Device and disconnect your gadget and then reconnect/authenticate the gadget. If you are still having problems let us know at support@feedback  and we can assist you.



Privacy Policy

We know that your privacy is very important to you. We make it our business for it to be as important to us; the Data Protection Act 1998 underlies all of our personal information privacy practices. We aim to be as clear as possible about how and why we use information about you on this website. If your questions are not fully answered by the information below, please contact us. We’ll be happy to help.

In order to make this information easier to read, we have organised it into a series of headings. Simply scroll through the page for full details


  • Your personal details and optional information you choose to provide
  • The details of complaints you may have.
  • what you do on our site


We collect information from you in three ways:

  • Directly from you. Sometimes we'll ask you for information about yourself, for example in our registration form or when you make a complaint.
  • From what you do on our site. This can show us for example which products you use most and least. We will use this information to personalise the site to better meet your needs


Exactly who sees your information depends on the context in which you provided it:
  • If you join public games on the site your profile details and provide your basic personal details to the organisation that you are complaining to, so the organisation can communicate with you to resolve the issue.
  • Sometimes We will provide statistical data about the number or type of games to third parties but these do not include any personal information (e.g. 50% of people playing were male).
  • We do not give e-mail lists to any third party although we may use lists on behalf of third parties where express permission has been given during the registration process for the purpose of research. At all times an option to unsubscribe from any future e-mails of this nature will be.


We give you control over the information we hold about you. You can see the information you have provided to us through the website by accessing the User Account page. You can be deleted from this website's databases by sending an email to our website operations team at Please type delete in the subject box. Please note, we can only delete information about you that we don’t need to hold for legal reasons.

We may contact you for research purposes only if you have given your express permission during the registration process. Otherwise we reserve the right to contact you in the event of a query arising from your use of the site.

All the staff at disciplineXgames are informed of our privacy policies. Should the policies change in any way they will be published on this page so you should check back here regularly.

disciplineXgames ensures, as far as is reasonably possible, that security measures are taken to protect personal data. These include safeguards against unauthorized access to data and safeguards against physical damage.


At the moment we do not personalise the site based on your previous activity. However, we may introduce this feature in the future.


This website includes links to other sites. We make every effort to provide links to high quality, reputable sites but we're not responsible for their privacy practices or, site content, or the services they offer.

Terms of Use


By accessing this website you consent to the following terms and conditions of use.  In these terms and conditions 'disciplineXgames' means Hume Consulting Ltd(hereafter, "us", "we", "disciplineXgames" or the "Company") and its related companies that host services on this website.  "This website" includes, / ,,

disciplineXgames, is a ‘Self-Control Strategy’ development website that allows individuals to enter into binding contracts in which they commit to meet their goals (a "Commitment Contract").

The following are the current terms and conditions for any and all use of the Service. The Service is offered subject to acceptance without modification of all of the terms and conditions contained herein (Terms of Service). The Terms of Service shall be deemed to include all other operating rules, policies and procedures that are referred to herein or that may otherwise be published by disciplineXgames at the Site from time to time (collectively, Policies), including without limitation, the following Policies:



disciplineXgames reserves the right, at its sole discretion, to modify or replace the Terms of Service (including any Policy), in whole or in part, at any time. disciplineXgames will use reasonable efforts to notify Users of any material change. A link to the most current Terms of Use will be available on the disciplineXgames home page and we will indicate the date of the "Latest Update" at the top of the Terms of Use. We may also attempt to notify our Users by electronic mail. In any case, Users should periodically check the Terms of Service for changes. Continued use of the Service following any such notice of any change to the Terms of Service shall constitute User's acceptance of those changes. The Terms of Service may not otherwise be amended, except by a written agreement executed by User and disciplineXgames.

disciplineXgames may modify or terminate the Site or other aspect of the Service, in whole or in part, at any time.


The disciplineXgames Services are available for individuals aged 16 years or older. Use of the Site is void where prohibited. This Site is intended solely for users who are sixteen (16) years of age or older. Any registration by, use of, or access to the Site by anyone under 16 is unauthorized, unlicensed, and in violation of these Terms of Use. By using the Site, you represent and warrant that you are 16 or older and that you agree to abide by all of the terms and conditions of this Agreement. If you are 16 or older but under the age of 18, you should review this Agreement with your parent or guardian to make sure that you and your parent or guardian understand it. disciplineXgames may refuse to offer or continue offering the Service to any person and may change its age eligibility criteria from time to time.

Full use of the disciplineXgames platform requires 3rd party apps, Internet access, and certain software; may require periodic updates; and may be affected by the performance of these factors. The disciplineXgames gaming platform requires minimum of Windows 2000 or later [Windows XP], 256 mb RAM and 256 kbps Cable connection.


Registering for an account and/or participating in any game offered on ("the Site") signifies your knowledge of and agreement to be bound by the most current version of these Terms and Conditions. To register for an account or participate in any game, the User must complete the registration process by providing disciplineXgames (like name, email and password) with current, complete and accurate information, as more specifically required by the then current registration procedures. Clients shall maintain and update their registration data from time to time, to ensure that it is always current, complete and accurate. Users may apply for registration at At its sole discretion, disciplineXgames may delete a newly registered user, if we found any fraudulent information regards to the user.

Upon acceptance, disciplineXgames will provide access credentials to the Client. Each Client is solely responsible for maintaining the confidentiality of his or her access credentials and other account information, and will be solely liable for any and all activities under User’s account. User agrees to notify disciplineXgames immediately of any unauthorized use of User's account or any other breach of security.

User can establish only one account to participate in the activities offered on the Site. The Site reserves the right to monitor any effort to establish multiple accounts; in the event the Site discovers that you have opened more than one account, all your accounts can be terminated. You represent and warrant that all information you supply to the Site is complete and accurate. Submitting incomplete, false, or inaccurate information will result in immediate termination of your account and forfeiture of any prizes to which you are otherwise entitled.


disciplineXgames's current Privacy Policy is available at Site will not intentionally disclose any personally identifying information about you (including information submitted on the application form, your e-mail and information regarding your IP address) to third parties without your consent, except where the Site, in good faith, believes such disclosure is necessary to comply with the law or to enforce these Terms and Conditions or other rules of the Site. Your acceptance of any prize from the Site constitutes consent for the Site's disclosure of personal information as described above. The Site reserves the right to collect general demographic and other market information that does not personally identify you to any 3-rd party without additional consent. We monitor player traffic patterns and site usage to help us develop and enhance the design of our gaming web site. We may use your IP address to help diagnose problems with your connection and to gather broad demographic usage information.


There is no gambling or betting or wagering at (see no gambling!) disciplineXgames com games are no different from chess and golf tournaments or other skill-based games that have been played for cash or prizes in the offline world for hundreds of years -- we've just taken them online.

The outcome of all disciplineXgames com games is based predominantly upon the players' skill, not chance. This in sharp contrast to lotteries or bingo games typically found in casinos, where every player ultimately faces the same random odds. disciplineXgames com constitutes pure skill based games. The result depends on the players effort not luck or chance.


Except as expressly provided otherwise in the Terms of Service, disciplineXgames and each User is solely responsible for all of its costs and expenses related to the Service (including without limitation, the costs and expenses incurred by User in performing any Game).

At this time, Users may access the Site and use the Service without charge; except, however, Clients that enter into games are obligated by the payment terms required by the Game. In the future, disciplineXgames may decide to charge for accessing certain other features of the Service (or to change the price charged for such features), in which case Users will be notified of that change. In that event, should User elect to access or subscribe to such features, User hereby agrees to pay all applicable fees, in the amounts, at the times and subject to the other payment terms described on the Site. Such fees may be specified on a recurring basis (e.g., subscription fees), non-recurring basis (e.g., one-time fees) or episodic basis (e.g., fees due upon occurrence of certain events).

The fee to consummate any Transaction and receive the corresponding Product will be established by disciplineXgames (in the case of Direct Transactions, including Game ) or by the Site Affiliate or other third party (in the case of Indirect Transactions). User hereby agrees to pay disciplineXgames (or the Site Affiliate or other third party, as applicable) all fees arising out of each Transaction he or she enters into, in the amounts, at the times and subject to the other payment terms specified for such Transaction.

Unless specified otherwise, all amounts payable hereunder shall be paid when due in GBP(£), in immediately available funds by credit card, electronic funds transfer from a bank account or charge to a mobile telephone account, in full without set- off, counterclaim or deduction. Any amount not paid when due shall bear a late payment charge until paid at the rate of 1.5% per month or the maximum amount permitted by law, whichever is less. If any payment is past due, disciplineXgames (or the Site Affiliate or other third party, as applicable) shall have the right to take whatever action it deems appropriate (including without limitation, suspending or terminating User's ability to access, use and/or benefit from the Service, Product or Transaction). User agrees to reimburse disciplineXgames for all reasonable costs (including attorneys' fees) incurred in collecting payments.


The Site has discussion board for each and every team and each discussion board is limited to the team members. Discussion board is where Users may post User Content of interest to them (including discussion of activities they did together and congratulating each other after getting the scores and corresponding Services). Any abuse is prohibited on such discussion board. If any abusive or non-appropriate comment being made by any user is subject to termination after 2 warnings by disciplineXgames Admin or Team Initiator.


The Site, Game and all other aspects of the Service are provided to Users only for their personal, non-commercial use. Any unauthorized use of the Service (including without limitation, engaging in any Transaction or accessing any other aspect of the Service for which the User is not authorized, or any commercial use not related to a Transaction, such as, for example, reselling any content, information or Product to third parties) is expressly prohibited. Each Client is solely responsible for all acts or omissions that occur under his or her account, username or password, including Transactions and User Content posted to or transmitted via the Service.

User agrees that he or she shall perform all of his or her payment and other obligations in respect of any Transaction entered into in connection with using the Service (pursuant to any Game).

You, as the holder of your account, are solely responsible for all obligations and (assuming compliance with all other Terms and Conditions of the Site) entitled to all benefits accruing thereto. You may not allow any other person to access your account, access the Site, accept any winnings, or participate in any tournament using your account information. Your account is not transferable to any other person. By registering and/or participating in any tournament offered on the Site, you agree to indemnify, defend, and hold the Site harmless from or for any claims, liability, damages, and/or costs (including attorney fees) arising from any use of your account by any person.

Any player attempting a fraudulent registration, will be disqualified from play, denied prize-winnings, and if warranted, reported to the authorities.


disciplineXgames is an open platform. There are no standard rules set by disciplineXgames, its the Initiator of the game or team who set the rules. Once the initiator proposes that game to the team players they can have a look. Now if a member of a team to whom these rules are being proposed is interested in playing the game then he/she need to agree to those rules otherwise leave their participation in the game then and there.

Players who choose to enter fee-based Tournaments do so at their own discretion and risk. As in any money-based game, there is the risk of loss of money. Player fully understands that he/she can elect to play free games that are also available on

Player shall not participate in fee-based Tournaments (nor accept any Prize) if Player does not fully understand, agree to, become a party to, and shall abide by, without exception, all rules, regulations, terms and conditions contained herein and that such rules, regulations, terms and conditions may change from time-to-time. By using server and software, Players agree to be bound by the following:

  • Player is at least the age of legal majority in the jurisdiction.
  • Player understands that Player may play disciplineXgames games FREE, or participate in fee-based Tournaments.
  • Player does not find our games or fee-based events offensive, objectionable, unfair or indecent.

You agree to hold, its employees, officers, directors, licensees, affiliates, partners, subsidiaries, advertising, promotion or other agencies, and agents completely harmless and fully indemnify them from any and all costs, expenses, liabilities and all damages whatsoever that may arise as a result of Player's; (i) entry or use the Web site, (ii) use of any materials at the Web site, (iii) entry or participation in fee-based Tournaments, (iv) participation in the Game(s), or, (v) incurring Losses or the acceptance of any Prizes.


a. Content. The Company is not responsible or liable in any manner for any User Content or Third Party Applications, Software or Content posted on or accessible through the Site, whether posted or caused by users of the Site, by disciplineXgames, by third parties, or by any of the equipment or programming associated with or utilized in the Site. Although we provide rules for user conduct and postings, we do not control and are not responsible for what users post, transmit, or share on the Site and are not responsible for any offensive, inappropriate, obscene, unlawful, or otherwise objectionable content you may encounter on the Site or in connection with any User Content or Third Party Applications, Software, or Content. The Company is not responsible for the conduct, whether online or offline, of any user of the Site.

b. Availability and Data Integrity. The Site may be temporarily unavailable from time to time for maintenance or other reasons. The Company assumes no responsibility for any error, omission, interruption, deletion, defect, delay in operation or transmission, communications line failure, theft or destruction or unauthorized access to, or alteration of, User communications including but not limited to User Content. The Company is not responsible for any technical malfunction or other problems of any telephone network or service, computer systems, servers or providers, computer or mobile phone equipment, software, failure of email or players on account of technical problems or traffic congestion on the Internet or at any website or combination thereof, including injury or damage to User's or to any other person's computer, mobile phone, or other hardware or software, related to or resulting from using or downloading materials in connection with the worldwide web and/or in connection with the Site. Under no circumstances will the Company be responsible for any loss or damage, including any loss or damage to any User Content or personal injury or death, resulting from anyone's use of the Site, any User Content or Third Party Applications, Software or Content posted on or through the Site or transmitted to Users, or any interactions between users of the Site, whether online or offline.

c. Viruses and Malware. The Company does not represent or warrant that software, content or materials on the Site, or any Third Party Applications, Software, or Content are accurate, complete, reliable, current or error-free or that the Site, its servers, or any Third Party Applications, Software or Content are free of viruses or other harmful components. Therefore, you should exercise caution in the use and downloading of any such software, content or materials and use industry-recognized software to detect and disinfect viruses.

d. Health Disclaimer. disciplineXgames is not a medical organization. Nothing contained in this Agreement or on the Site should be construed as medical advice. The information offered by disciplineXgames or made available on or through the Site should not be interpreted as a substitute for physician consultation, evaluation, or treatment. The User acknowledges that disciplineXgames has no knowledge of any User's health condition(s) and that User alone is responsible for any actions User takes that may have any health or other risks to User.

e. Results. The Company cannot guarantee and does not promise any specific results from use of the Site and/or any Third Party Applications, Software or Content.

f. Reservation of Rights. The Company reserves the right, solely in its discretion, to

i. change any and all content, software and other items used or contained in the Site at any time without notice;
ii. modify and/or discontinue the Site at any time without notice; and
iii. terminate your username, password and account, should you be in violation of the Terms of Use.



By registering for an account, you agree that the Site may display your user name and tournament records. By accepting any prize from the Site, you agree to allow the Site to print, publish, broadcast and use, worldwide, in any media and at any time, your name and biographical information for promotional purposes without additional compensation.


By registering for an account and/or participating in any tournament offered on the Site, you acknowledge that all information contained on the Site may be protected, in all forms and media, by one or more valid copyrights, patents, trademarks, trade secrets, or other proprietary rights, and that all such rights are owned by the Site. You may not modify, publish, participate in the transfer or sale of, create derivative works from, or in any way exploit this information, except that you may download one copy for your personal, non-commercial home use only, provided you keep intact all copyright and other proprietary notices. The Site neither warrants nor represents that your use of materials displayed on the Site will not infringe rights of third parties. While the Site uses reasonable efforts to include accurate and up-to-date information, the Site makes no warranties or representations as to its accuracy. The Site assumes no liability or responsibility for any errors or omissions in the content of the Site.

Any communication or material you transmit to the Site by electronic mail or otherwise, including any data, questions, comments, suggestions, or the like, is and will be treated as, non-confidential and non-proprietary. Anything you transmit or post may be used by the Site or its affiliates for any purpose, including, but not limited to, reproduction, disclosure, transmission, publication, broadcast and posting. Furthermore, the Site is free to use any ideas, concepts, know-how or techniques contained in any communication you send to Site for any purpose whatsoever including, but not limited to, developing, manufacturing and marketing products using such information, without any additional compensation to you.

The trademarks, logos, and service marks (collectively the "Trademarks") displayed on the Site, including the names of all games and puzzles, are registered and unregistered Trademarks of the Site and/or others. Nothing contained on the Site should be construed as granting, by implication, estoppel or otherwise, any license or right to use any Trademark displayed on the Site without the written permission of the Site or such third party that owns the Trademark displayed on the Site. Your misuse of any Trademark displayed on the Site, or any other content on the Site, except as provided in these Terms and Conditions, is strictly prohibited. You are also advised that the Site will aggressively enforce its intellectual property rights to the fullest extent of the law, including the seeking of criminal prosecution where appropriate.


a. User Responsibility. You are solely responsible for the photos, profiles (including your name, image, and likeness), messages, notes, text, information, music, video, advertisements, listings, and other content that you upload, publish or display (hereinafter, "post") on or through the Site (collectively the "User Content"). You may not post, transmit, or share User Content on the Site that you did not create or that you do not have permission to post. You understand and agree that the Company may, but is not obligated to, review the Site and may delete or remove (without notice) any Site Content or User Content in its sole discretion, for any reason or no reason, including User Content that in the sole judgment of the Company violates this Agreement or the disciplineXgames Code of Conduct, might be offensive, illegal, threatening to the safety of users or others, or might violate the rights of users or others. You are solely responsible at your sole cost and expense for creating backup copies and replacing any User Content you post or store on the Site or provide to the Company.

b. License. When you post User Content to the Site, you authorize and direct us to make such copies thereof as we deem necessary in order to facilitate the posting and storage of the User Content on the Site. By posting User Content to any part of the Site, you automatically grant, and you represent and warrant that you have the right to grant, to the Company an irrevocable, perpetual, non-exclusive, transferable, fully paid, worldwide license (with the right to sublicense) to use, copy, publicly perform, publicly display, reformat, translate, excerpt (in whole or in part) and distribute such User Content for any purpose, commercial, advertising, or otherwise, on or in connection with the Site or the promotion thereof, to prepare derivative works of, or incorporate into other works, such User Content, and to grant and authorize sublicenses of the foregoing, provided that the Company may not use User Content in violation of the Privacy Policy. Aside from the license granted herein, Users retain all rights to their User Content, including the right to remove User Content at any time. If a User removes his or her User Content, then the license granted herein shall automatically expire, provided that the Company may retain archived copies of such information.

c. Submissions. You acknowledge and agree that any questions, comments, suggestions, ideas, feedback or other information about the Site ("Submissions"), provided by you to the Company are non-confidential and shall become the sole property of the Company. The Company shall own exclusive rights (including all intellectual property rights) to, and shall be entitled to the unrestricted use and dissemination of, these Submissions for any purpose, commercial or otherwise, without acknowledgment or compensation to you.


You are solely responsible for your interactions with other disciplineXgames users. We reserve the right, but have no obligation, to monitor disputes between you and other users.


disciplineXgames may terminate User's Account, if the Account's not accessed for over 24 months will be purged. The Site also reserves the right to terminate your account or decline or limit your participation in any site activity for any reason, including, but not limited to harassment of other participants, posting of offensive material, making libelous statements, or any breach of the terms of the agreement between you and the Site, and any breach of the security of your account or the Site. Any violation of disciplineXgames Terms and Conditions by player and/or affiliate that includes but is not limited to spamming, promotion of illegal, offensive, pornographic material/content or any promotion of competing game sites will immideately result in termination of account(s), forfeiture of any previously earned and future pending referral fees as well as liability for any additional damages suffered by disciplineXgames as a result of the above actions including attorney fees and associated court costs. By registering for an account and/or participating in any tournament offered on the Site, you consent to allow the Site to access your account information to investigate complaints or other allegations of abuse.




User agrees that disciplineXgames shall not be responsible or liable for any unauthorized access to, delay, alteration or use of User's account, transmissions or data, any material or data sent or received or not sent or received, or any Indirect Transaction entered into through the Service or any Indirect Product received pursuant to any Indirect Transaction. User agrees that disciplineXgames is not responsible or liable for any threatening, defamatory, obscene, offensive, illegal or other content or conduct of any other User or third party or any infringement of another's rights, including intellectual property rights.


User agrees to (a) defend disciplineXgames and its officers, directors, employees, contractors and representatives against any action or suit by a third party that arises out of any Indirect Product or Indirect Transaction (or any other dealings with any other User, Site Affiliate or other third party) in which User is involved, User's use or misuse of any aspect of the Service, or User's breach of any of his or her representations, warranties or covenants under the Terms of Service and (b) indemnify disciplineXgames for settlement amounts or damages, liabilities, costs and expenses (including reasonable attorneys' fees) awarded and arising out of such a claim. disciplineXgames reserves the right to assume the exclusive defense and control of any matter otherwise subject to indemnification by User, in which event User will assist and cooperate with disciplineXgames in asserting any available defense.


disciplineXgames makes no representation that the Service is accessible, appropriate or legally available for use in locations outside the United Kingdom, and accessing and using the Service is prohibited from territories where doing so would be illegal. Users that access the Service from other locations do so at their own initiative and are responsible for compliance with local laws.


These Terms and Conditions, in connection with the other obligations and rules detailed in writing on the Site, signifies your knowledge, full understanding and unconditional acceptance of this agreement, in it's most current version. The entire agreement between User and disciplineXgames cannot be modified by you. These Terms and Conditions cannot be modified on an individual basis by any person affiliated, or claiming affiliation, with the Site. Nothing in this subsection will prevent the Site from modifying the terms of these Terms and Conditions and posting such modifications on the Site.If any provision of the Terms of Service is found to be unenforceable or invalid, that provision will be limited or eliminated to the minimum extent necessary so that the Terms of Service will otherwise remain in full force and effect and enforceable.

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Why it Works

It's all about enhancing self-control!!

Self-control strategies are cognitive and behavioral skills used by individuals to maintain self-motivation and achieve personal goals. Initially the skills may be learned from a therapist, text, or self-help book. However, the individual is responsible for using these skills in real-life situations to produce the desired changes.There are many varieties of self-control strategies. Other terms for self-control strategies are behavioral self-control training, cognitive self-regulation, and self-management techniques. In recent years, the term "self-management" has replaced "self-control," because self-control implies changing behavior through sheer willpower. Self-management, on the other hand, involves becoming aware of the natural processes that affect a particular behavior and consciously altering those processes, resulting in the desired behavior change.PurposeMost people who decide to use self-control strategies are dissatisfied with a certain aspect of their li..

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Projects Completed


Happy Clients


Mail Conversation


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Personal Motivation

  • Choice of activities
  • Competition – make it fun/ a game
  • Tailored to ‘motivation type’ of the individual

Social Motivation

  • Build a support network of like minded players
  • Social Networking

Structural Motivation

  • Incentives which mean something to the individual
  • Natural market forces - ‘Exchange’ based involvement

Personal Ability

  • Qualified through ‘Self-Efficacy’
  • Benchmarked and assessed through NHS guidance

Social Ability

  • Peers provide encouragement
  • Groups foster accountability
  • Shared experiences

Structural Ability

  • Corporate social responsibility led initiatives
  • Leverage the power of data

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